Class Overview
Instance of a Finite State Machine. Takes a FSMDescription
describing
the state machine which then can be executed with called to
applyEvent(Object)
.
The state machine is described with a set of State
s and
Transition
s. Transitions have TransitionCondition
s which
determine whether a transition should be taken for a given event. If a
transition is taken the Action
associated with it will be executed.
Summary
[Expand]
Inherited Methods |
From class
java.lang.Object
Object
|
clone()
|
boolean
|
equals(Object arg0)
|
void
|
finalize()
|
final
Class<?>
|
getClass()
|
int
|
hashCode()
|
final
void
|
notify()
|
final
void
|
notifyAll()
|
String
|
toString()
|
final
void
|
wait()
|
final
void
|
wait(long arg0)
|
final
void
|
wait(long arg0, int arg1)
|
|
Public Constructors
Public Methods
public
void
applyEvent
(Object event)
public
boolean
canApplyEvent
(Object event)
public
boolean
isEndState
()
public
boolean
isStartState
()