Class Overview
Instance of a Finite State Machine. Takes a FSMDescription describing
the state machine which then can be executed with called to
applyEvent(Object).
The state machine is described with a set of States and
Transitions. Transitions have TransitionConditions which
determine whether a transition should be taken for a given event. If a
transition is taken the Action associated with it will be executed.
Summary
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[Expand]
Inherited Methods |
From class
java.lang.Object
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Object
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clone()
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boolean
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equals(Object arg0)
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void
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finalize()
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final
Class<?>
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getClass()
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int
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hashCode()
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final
void
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notify()
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final
void
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notifyAll()
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String
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toString()
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final
void
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wait()
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final
void
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wait(long arg0)
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final
void
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wait(long arg0, int arg1)
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Public Constructors
Public Methods
public
void
applyEvent
(Object event)
public
boolean
canApplyEvent
(Object event)
public
boolean
isEndState
()
public
boolean
isStartState
()