Class Overview
Defines the different types a state may be.
Summary
Enum Values |
StateType |
ACTIVE |
Any state which is not a start or end state of the FSM. |
StateType |
END |
An end state of the fsm. |
StateType |
START |
The initial state of the FSM. |
[Expand]
Inherited Methods |
From class
java.lang.Enum
final
Object
|
clone()
|
final
int
|
compareTo(E arg0)
|
int
|
compareTo(Object arg0)
|
final
boolean
|
equals(Object arg0)
|
final
void
|
finalize()
|
final
Class<E>
|
getDeclaringClass()
|
final
int
|
hashCode()
|
final
String
|
name()
|
final
int
|
ordinal()
|
String
|
toString()
|
static
<T extends Enum<T>>
T
|
valueOf(Class<T> arg0, String arg1)
|
|
From class
java.lang.Object
Object
|
clone()
|
boolean
|
equals(Object arg0)
|
void
|
finalize()
|
final
Class<?>
|
getClass()
|
int
|
hashCode()
|
final
void
|
notify()
|
final
void
|
notifyAll()
|
String
|
toString()
|
final
void
|
wait()
|
final
void
|
wait(long arg0)
|
final
void
|
wait(long arg0, int arg1)
|
|
From interface
java.lang.Comparable
abstract
int
|
compareTo(T arg0)
|
|
Enum Values
public
static
final
StateType
ACTIVE
Any state which is not a start or end state of the FSM.
public
static
final
StateType
END
An end state of the fsm. No transitions can be made out of this state.
public
static
final
StateType
START
The initial state of the FSM. May only have one per state machine.
Public Methods